Light
<light id="FC91A4BD-7022-4508-A58A-5CBF11267B49">
<enabled>YES</enabled>
<radiusMin>20</radiusMin>
<radiusMax>40</radiusMax>
<color>#ff8000</color>
<opacity>0.5</opacity>
<alwaysVisible>NO</alwaysVisible>
</light>
Attributes
| Attribute | Type | Description |
|---|---|---|
| id | String | UUIDv4 |
Fields
| Field | Type | Description |
|---|---|---|
| enabled | Boolean | YES, NO |
| radiusMin | Integer | bright light radius, in ft |
| radiusMax | Integer | dim light radius, in ft |
| color | String | HEX format, #CCCCCC |
| opacity | Float | 0.0 - 1.0 |
| alwaysVisible | Boolean | YES, NO, always visible from player perspective, even if there is no line of sight. Set to NO for standard objects like torches, fires, etc.. |