Light

<light id="FC91A4BD-7022-4508-A58A-5CBF11267B49">
    <enabled>YES</enabled>
    <radiusMin>20</radiusMin>
    <radiusMax>40</radiusMax>
    <color>#ff8000</color>
    <opacity>0.5</opacity>
    <alwaysVisible>NO</alwaysVisible>
</light>

Attributes

Attribute Type Description
id String UUIDv4

Fields

Field Type Description
enabled Boolean YES, NO
radiusMin Integer bright light radius, in ft
radiusMax Integer dim light radius, in ft
color String HEX format, #CCCCCC
opacity Float 0.0 - 1.0
alwaysVisible Boolean YES, NO, always visible from player perspective, even if there is no line of sight. Set to NO for standard objects like torches, fires, etc..