Encounter Management

Encounter+ is a great way to manage any combat encounter. It’s designed to quickly add creatures or NPCs as well Player Characters on the fly. It’s also designed to keep track of various conditions both positive and negative for each creature and Player in an encounter.

What is an Encounter?

An encounter is a collection of creatures assembled for the intent of going up against your player characters. An encounter is not part of a map. It’s a stand alone “object” that you can use with a map but techinically it is not part of the map. We keep enounters decoupled to provide flexibility. Using this approach allows you to mix and match encounters with maps. You can use any encounter with any map.

Example: Let’s say that you create an encounter with 3 Kobolds named “Kobold Kandy” and you have two different maps with forest settings. You don’t have to create an encounter for each map. You can load the same encounter, “Kobold Kandy”, into both maps as you see fit. This modular approach gives the DM maximum flexibility on the fly!

Creating an Encounter

Add Creatures and Player Characters:

  1. Tap Insert Encounter+.
  2. Choose between the following:

    • Monster or NPC: This will open the built-in Compendium for all the creatures stored within Encounter+.

      Note: The only creatures included in the Compendium are from the Systems Reference Document in compliance with Wizards of the Coast Open Gaming License v1.0a.

    • Player Character: This will add any Player Characters that have been added to the Encounter+ Compendium.

      Note: Players can be added to the Compendium via tapping on the Compendium icon in the top right of the app.

    • Party from Campaign: This will add whole parties of Player Characters if they have been added to a particular campaign in the Compendium.

      Note: Player Characters can be added to a campaign by tapping on the campaign in the Compendium compendium. Then tap the Edit button to add Players to that particular campaign. This gives one-tap capability to add groups of PCs.

  3. Tap on a creature or Player Character in the Compendium to see the description. All the stats and abilities of that creature or Player Character are viewable before insertion. Tap the Checkmark to add that creature or Player Character.

    Note: The Checkmark can be tapped multiple times to add several of the same creature to a combat encounter.

Starting Combat

Note that the difficulty of the encounter is at the bottom of the app interface. This will allow customization of the size of the encounter to best suit the Player Characters.

Tap Start to start the encounter. This will roll initiative for all the enemies in the encounter. Note that the initiative settings can be changed by tapping on the settings icon in the top left of the app interface. This customizes how initiative is rolled for the creatures in the combat.

Note: By default the app doesn’t roll initiative for the Player Characters. If desired, the app can roll for the PCs as well. Tap on the settings and change that setting.

Managing Combat

Ending Combat

Once the combat has concluded, tap the Stop button in the lower left corner of the interface and the combat will end. Combat can be resumed if the Start button is tapped and combat will resume where the initiative last left off.

Note: Combat can be toggled on or off at will. Combat does have to be stopped in order to add additional creatures to the combat. When Start is tapped there is an option to re-roll initiative. Tap Later if combat is to be resumed without re-rolling initiative.

Saving Encounters and Maps

Tapping the Save button will save this encounter or map for later use.

The saved encounter or map can then be accessed in the Compendium compendium. Tapping the checkmark will load the encounter or map.