Working with Library
Creating creatures
Creatures are all entities created through the Monster or NPC and the Player Character menus. In this documentation, the term ‘Creature’ is used to refer to any creature created in the Monster or NPC and Player Character creation menus, and are stored in the Compendium under Monsters and Player Characters.
You can create creatures in two ways. In this example, we use the Monster creature type, but the process is the same to create Player Characters.
First, you can select the insert button in the bottom left of your screen, select the type of creature you’d like to create and hit
on the top right of the screen.
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Or, you can select the Library icon in the top right of your screen. From here select Players, then select the
icon in the top right.
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From the Compendium, you can create additional entries such as items and spells, or even campaigns and modules - for more information about using the Compendium, click here
Either method you choose, you will now have the option to create Monsters or NPCs or Player Characters.
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New Monster or NPC Creation Form
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New Player Character Creation Form
Insert Party from Campaign is an option that assumes you have already created Player Characters. For more information about Party from Campaign please see here
Creating Monsters or NPCs
NPCs and Allies are created in the Monsters or NPCs creation menu, and Player Characters are created in the Player Character creation menu. In this documentation, the term ‘Monster’ is used to refer to any creature created in the Monster or NPC creation menu.
In the New Monster screen, you’ll find a lot of options to fill in.
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Quickstart Guide for Monsters
- Name - Makes finding your monster easier. MUST be filled in to Save.
- Size - This will determine the size of the token on the map.
- Role - Will determine whether the creature appears in Initiative as an enemy or an ally. Roles can be changed during active Initiative.
- Armour class - Useful for quick reference during combat.
- Hit Points - Hit points can be static (i.e. 11) or selected as a die roll (i.e. 2d8 +2). Hit Point maximums and current Hit Points can be changed during active Initiative.
- There are further settings that can impact how Hit Points are generated. See Settings -> Monster’s Hit Points -> Standard, Average, Minimum or Maximum. For more information about these settings see here
- Speed - Useful for quick reference during combat. Measured in feet - for example, 30ft. Add info about Distance Tool (measurement tool)
- Skills - Useful for quick reference during combat - for example, Stealth +4 or Perception +3.
- Senses - Useful for quick reference during combat - for example, Passive Perception.
- Challenge - Challenge Rating. Used for filtering in Search Monsters and for calculating XP.
- Environments - A dropdown list used for filtering in Search Monsters.
You can fill in other sections of the Monster’s profile now or later. To see how to Edit your Monster or NPC, see here
- Type
- Alignment
- Ability Scores (STR, DEX)
- Saving Throws
- Condition immunities
- Damage immunities
- Damage vulnerabilities
- Damage resistances
- Passive perception
- Languages
- Traits
- Actions
- Reactions
- Legendaries
- Description & Notes
- Artwork
You can create a Monster or NPC while you have Initiative active.
Creating a Player Character
In the new Player Character screen, you’ll find a lot of options to fill in.
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Quick Start Player Character guide
In this Quickstart, we assume that your Players have a Character Sheet with a Character already created, and you are using Encounter+ to run combat.
- Name - MUST have to enable saving.
- Speed - Useful for quick reference during combat and if you are using External Screen Support. Measured in feet - for example, 30ft.
Other options for creating a Player Character:
- Race
- Class
- Level
- Experience
- Hit Points
- Armor Class
- Party - For more info on Party see Party Campaign
- Faction
- Description & notes
- Artwork
- Ability Scores
- Skills
- Senses
- Passive Perception
- Initiative Modifier
- Spells
- Equipment
- Traits
- Ideals
- Bonds
- Flaws
You can create a Player Character while you have Initiative active.
How to Edit and Copy Creatures
Editing Creatures
You can Edit your Creatures in a few ways.
You can Edit a Creature in the Library by clicking the Library Icon , selecting Monsters or Players, selecting the Monster or Player you would like to Edit, selecting the three dots icon
and select Edit.
You can Edit a Creature in the Library Search menu by clicking the Library Search icon , select Monsters or Players, select the Monster or Player you would like to Edit, select the more
and select Edit.
You can also Edit a Creature with the Insert menu. Select Insert , select Monsters or NPCs or Players, select the Monster or Player you would like to Edit, select the more icon
and select Edit.
You cannot Edit a Creature while you have Initiative active.
Copying Creatures
Note: This guide refers to copying a Creature from the Library so that you may use its existing details to create subsequent Creatures.
There are a few ways to Copy creatures.
You can Copy a Creature from the Library by clicking the icon, selecting Monsters or Players, selecting the Monster or Player you would like to Copy, selecting the
icon and select Copy.
You can Copy a Creature in the Library Search menu by clicking the Compendium Search icon , select Monsters or Players, select the Monster or Player you would like to Copy, select the three dots icon
and select Copy.
You can also Copy a Creature from the Initiative tracker, if Initiative is inactive. From here, simply do a long swipe to the left on the Creature you want to Copy. You can also do a short swipe to the left and select the Copy button.